JNLP files and WebStart

I don't know how some memes get started but somewhere along the line I picked up the meme that Web Start JNLP files are hard to build. Up until this weekend I had never sat down and created a JNLP file so I had no data one way or the other. Well I can now categorically reject that meme. For a basic Java application it's a piece of cake.



If you've ever describe something via XML: RSS, FOAF, etc..., it's just like that. There's probably some more richness and complexiy in the spec that I don't know about, but that's OK, whatever it is I currently don't need it. This is the entire file I needed to get my game working via Web Start.




<?xml version="1.0" encoding="utf-8"?>
<!--
####################################################
#
# @(#)sad.jnlp 0.1 11/15/04
#
# JNLP File for Search and Destory
#
####################################################
-->
<jnlp spec="0.2 1.0"
codebase="http://www.developingstorm.com/sad"
href="sad.jnlp" >
<information>
<title>Search And Destroy</title>
<vendor>Pete Lyons, www.developingstorm.com</vendor>
<homepage href="http://www.developingstorm.com/sad/sad.html"/>
<description>A strategic game of exploration and conquest.
The player who controls all of the cities wins</description>
<description kind="short">A game of exploration
and conquest</description>
<icon href="http://www.developingstorm.com/sad/sad.gif"/>
<offline-allowed/>
</information>
<resources>
<j2se version="1.3+" href="http://java.sun.com/products/autodl/j2se"/>
<j2se version="1.3+"/>
<jar href="sad.jar" main="true" download="eager"/>
</resources>
<application-desc main-class="SAD"/>
</jnlp>



The game is not close to being done, but you can now load it and move the units around some; enough to see where it's heading. If you want to see the JNLP file in action look here and click on the ship icon on the bottom of the page.

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